Getting organised

Following on from my SMART goals in Development Practice I have set up a resource (reading) list and course list for Indie Games Development. Notion can track what I have studied, along with my notes and I can plan out what I will study in the future. This way I can keep on top of the resource list.

The Module Roadmap

Over the module we will look at the following disciplines. By the end of the module we will independently create a game and distribute that game for feedback and user testing.

Infographic showing Module Raodmap
Fig 1. Module Roadmap taken from Canvas

The seven game-development skills we cover in Game Development:

  • Game design
  • Programming
  • Narrative design
  • Art
  • Animation
  • Level design
  • Sound design

Spark Forum

1. Currently, I do not feel that I am a master of any of the seven-game development skills in this module. I am yet to complete a polished game although I have completed polished projects outside of games development and will be able to bring this experience to the module.

2. Game Design/Level Design are two skills I am excited to learn and develop this module. I have also begun to look at 3D Art and Animation over the break. I am passionate about 2D visuals but I’d like to explore 2.5D games and combinations of 2D and 3D artwork as part of my general development.

3. I have based my pyramid chart on my academic and professional experience. I have a creative writing and classics (combined) degree, I have worked as a freelance writer. I am not a published author but I have written a number of short stories, poems and a hobbyist book in young adult fiction. So I am most confident in Narrative Design (although hopefully not overly confident or suffering from the Dunning-Kruger effect in this area).


Further reading

http://jim-mcbeath.blogspot.com/2011/12/levels-of-expertise.html

Dealessandri, M. (2020) ‘What is the best game engine for your game?’ [online], gamesindustry.biz, 16 January. Available at: https://www.gamesindustry.biz/articles/2020-01-16-what-is-the-best-game-engine-for-your-game (Links to an external site.). [Accessed 18 November 2020].

Dunning, D. (2014) ‘We Are All Confident Idiots’ [online], Pacific Standard, updated 14 June 2017. Available at: https://psmag.com/social-justice/confident-idiots-92793 (Links to an external site.). [Accessed 19 November 2020]

Dunning–Kruger effect (edited 2020). Available at: https://en.wikipedia.org/wiki/Dunning–Kruger_effect (Links to an external site.). [Accessed 23 November 2020]

Heuer, S. (2012) ’Building Square-Shaped Teams With T-Shaped People’ [online blog], Agile Sean, 30 April. Available at: https://agilesean.wordpress.com/2012/04/30/building-square-shaped-teams-with-t-shaped-people/ (Links to an external site.). [Accessed 2 October 2020].

Stanford Alumni (2014) Developing a Growth Mindset with Carol Dweck [online video]. Available at: Developing a Growth Mindset with Carol Dweck (Links to an external site.). [Accessed 1 November 2020]

Yip, J. (2018) ’Why T-Shaped People?’ [online], Medium, 24 March. Available at: https://medium.com/@jchyip/why-t-shaped-people-e8706198e437 (Links to an external site.). [Accessed 2 October 2020].