Sprint 2

Sprint Goal: Set up ProBuilder in Unity and start creating an environment

During Sprint 2, the team were in the ‘storming’ phase. “Traits of Storming include resistance, lack of participation, conflict, competition, high emotions, and moving towards group norms” (Graffius 2021). I experienced high emotions during the storming stage, while I feel I kept my emotions to a minimum in written communication, I have always struggled with verbal communication.

To continue to support the team to moving towards group norms:

  • I reassured the team of my Unity knowledge. I am very excited to design the level for the 3D environment, proactive and self-suffiicient – all I need to know is where the project is and the version control we are using
  • I discussed openly the value of version control for collaborative working and that GitHub was a good option. I offered to hold a GitHub training session – there was no response
  • I offered to continue to create concept art and change my role on the Team Charter – this suggestion was ignored
  • I set up version control and a Unity project in exasperation to get going. The team leader explained we were using Unity 5 (a version of unity from 2015 that you cannot download anymore) for the project and the games programmer and team lead ignored my repository and project, and all my questions regarding this. As a result, the team held an emergency meeting

Without access to the prototype and version control, the team cannot work on the prototype together. This meant the majority of the tasks planned for Sprint 2 were blocked. I continued to work on documentation and concept art where I could.

Sprint Tasks

  • Setup GitHub & Unity (unfortunately the team are using Unity 5, so my work has not been used this sprint)
  • Drafted a Game Design Document (unfortunately, the team did not participate)

Sprint Blocks

  • Game Design Document & Vision Statement – No clear concept from the team
  • 6 Thinking Hats – No participation from the team
  • 3D Modelling for environment art – No access to the prototype

Over the last few weeks, I’ve been experiencing workplace stress through our ‘Storming’ phase. The storming period has lasted a number of weeks, and we’ve been unable to reach a comprise, make progress and move forwards in a new direction. The Stress Talking Toolkit advises employers on how to reduce stress, I’ve identified the following issues with my feelings.

“Their skills and abilities are matched to the demands of their job” (HSE 2021).

While I am familiar with Unity, game design and development I have not made a 3D environment/game before. I thought this was a new skill I could learn with support of experienced members of the team and a full 10 weeks to learn. Unfortunately, the longer that the access to a prototype the entire team could work collaboratively on took, the less time I had to learn new skills.

To combat this stress, I spent time studying tutorials for ProBuilder while I couldn’t access the project.

“They understand their role and responsibilities” (HSE 2021).

To establish our roles and responsibilities, I researched and presented a team charter for the team to complete (with the help of another team member).

“They are able to raise concerns about any uncertainties or conflicts they have in their role and responsibilities through the systems that the organisation has in place” (HSE 2021).

Concerns and issues raised have been repeatedly ignored throughout the last six weeks, which has caused stress and uncertainty. Myself and other team members have suggested a communication guide, clarity of goals and deadlines, feedback deadlines and other techniques to combat this uncertainty.


GRAFFIUS, Scott. 2021. ‘Phases of Team Development (Update for 2021)’ [online]. Available at: http://rgdoi.net/10.13140/RG.2.2.22040.42246 [accessed 26 Jul 2021].

HSE (Health and Safety Executive). 2021. Stress Talking Toolkit. Available at: https://www.hse.gov.uk/stress/assets/docs/stress-talking-toolkit.pdf [accessed 26 Jul 2021].

PEART, Natalia. 2019. ‘Making Work Less Stressful and More Engaging for Your Employees’. Harvard Business Review [online]. Available at: https://hbr.org/2019/11/making-work-less-stressful-and-more-engaging-for-your-employees [accessed 9 Aug 2021].