A PhD Journey in Intelligent Games, Games Intelligence

An Introduction to my Research:

Combating Climate Change Nihilism: Emotion-Centric Design

Designing play experiences to explore the lasting emotional impact of games for social and political change. Games can educate, advertise and entertain. We have non-violent, non-competitive games like Journey. Games that families can play together. Educational games. Political games. Games that offer diversity and inclusion and welcome everyone. Games that persuade. Games that can change the…

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