Hades of State was developed in four days as a technical demonstration of Procedural Content Generation (PCG). You play as a ghost navigating dante’s inferno with nine procedurally generated maps and randomly generated conversations with politicians and mysterious figures. My role was to integrate text taken from twitter, interviews, television and randomised with markovify with Unity and Ink to create a flow of conversation and changing dialogue from player to player.
Made by Toby Best, Sara Cardinale, and myself (Sarah Masters).Hades of State by Toby Best, Sara Cardinale, Sarah Masters
Play Here: https://sarahdotgames.itch.io/hades-of-state