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Protected: Creating Games With Appeal

Putting all my Market Research together: User Research https://forms.gle/uYc71qHuwhgDgzxE9 Buyer Persona Sarah Masters Business Plan Template by Sarah Masters Game Design Outline References https://store.steampowered.com/app/1210320/Potion_Craft_Alchemist_Simulator/

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Protected: Sprint 2

Week 3 & 4 Sprint Planning Vertical Slice: Game Design OutlineGreybox Prototype (PlayMaker)Narrative Design Business Plan: Market Analysis: User ResearchBuyer PersonaThe Hook and Gameplay LoopRetention and spending for Free to Play Mobile Games Marketing Strategy: The core gameplay loop, the hook and the kicker! References https://unity.com/features/analytics?utm_source=demand-gen&utm_medium=pdf&utm_campaign=asset-links-gmg-choose-unity-for-mobile&utm_content=dont-ignore-the-data-ebook

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Protected: Creating a Viable Game Product

Creating a Viable Game Product To get warmed-up for this week’s market analysis, please research two indie game case studies or postmortems. If possible, find one business that performed well financially, and one with disappointing sales numbers. Where the information is available, please summarise what the developers felt they did right and wrong, what their…

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Protected: The Games Industry

The Games Industry Choose a game genre and platform to work with This week we are asked to decide to work alone or form a team with a synergy of skills and creative vision. We were asked to share our work through a mocked-up profile, I am currently looking for and applying for part-time work…

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Protected: Sprint 1

Plan: Each Sprint is 2 weeks. Sprint 1 Vertical Slice: Game Design Concept Art Business Plan: The Games Industry & Creating a Viable Game Product Sprint 2 Vertical Slice: Greybox Prototype (PlayMaker) Narrative Design Business Plan: Creating Games with Appeal & Building Awareness of your Game Sprint 3 Vertical Slice: Art Direction Animation Business Plan:…

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