D = Dispositional domain A = Affective domain I = Interpersonal domain C = Cognitive domain P = Procedural domain
R = Research – to write-up responses to what you have seen, read or watched. D = Development – to document the development of your research project(s) and assignments. A = Activity – to log your weekly tasks and activities. P = Planning – to document and planning for SMART goals.
Materials Week 10 Agile DevelopmentUser StoriesBuyer personaWeek 11 Real WorksLinkedIn NetworkingCVWeek 12 FinalisePreparation for the next module: Game DevelopmentIdeas for The Final Project: Indie Game Startup Personal Development InDesign an intensive courseInteractive documentsAnimation in PDFsDesign termsDesign practicesSigning up for HTML5 Apps and Games at EdXWatching Hades: Developing Hell (2018)Reading Understanding Comics (2017) Reflect-in-action Please see … Continue reading Sprint Four Reflection
The last twelve weeks. Participation: My grandmother graduated from The Open University with a science degree, and my grandfather studied but sadly died before he could graduate - I feel strongly about the opportunity to study in a flexible and distance institution.
Real Works, The Art of Approach The Art of Approach covers the following topics: What makes a great CV?Opportunity Spotting and Planning your ApproachResearching EmployersLegendary LinkedIn profile builder:Cialdini's 7th Persuasion Principle: Using UnitySpeculative Application PlannerPerseverance and re-framing rejection The Art of Approach covers familiar topics for a freelancer and at one-time cv-writer (my favourite part … Continue reading Week 11 The Art of Approach
What is a user story? ' "A user story is a tool in Agile software development used to capture a description of a software feature from a user's perspective" (Rouse and Francino 2020). "An Agile user story is meant to be short, usually fitting on a sticky note or note card" (Rouse and Francino 2020). "They place emphasis on … Continue reading Week 10 User Stories
Materials Rapid Ideation TwoValuable feedback on my current level of practice and the results of Rapid IdeationWeek 7 Version ControlWeek 8 Research & EthicsWeek 9 Communities of practice Personal Development PhotoshopSpine 2DGame Off Reflect-in-action Please see my blog posts for Sprint 3 for my reflection in-action. Reflect-on-action Balancing Rapid Ideation 2 with the materials and … Continue reading Sprint 3 Reflection
Rapid Ideation 1 My first attempt at importing an animated character into Unity was truly awful. Unity offers animation software, but it took several hours of research to begin attempting animation. I felt like giving up a few times. I used 'bones' in Unity to move my character (Fig 1). In theory, it sounded easy … Continue reading Rapid Ideation 2 An animation journey
Puzzle Design and Game Mechanics Puzzle design and game mechanics were developed in the second week. Our first idea involved a torch that you could use to combat fear but it transpired that this mechanism was too ambitious to develop in two weeks. I liked the idea, that light could defeat fear and this was … Continue reading Week 9 Rapid Ideation 2 (Part Two of Two)
Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020