Week 8 Rapid Ideation 2 (Part One of Two)

“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)

Week 7 Version control

Week 7's focus is on Version Control. While practising HTML5 and CSS for short courses on website design and development, I have submitted my work in GitHub (version control) for feedback. I also use GitHub to backup website projects I am working on sometimes. My Rapid Ideation 1 project Alchemy’s End made in Unity was saved and … Continue reading Week 7 Version control

Sprint 2 Reflection

Material Week 4 Time ManagementWeek 5 ReflectionThe Five Reflective DomainsWeek 6 Reading WeekRapid Ideation One Personal Development The Open University course 'Succeeding in postgraduate study'Games and Books reviewsDevelop:Brighton Reflect-in-action Please see my blog posts for Sprint 2 for my reflection in-action. Reflect-on-action Cyberpunk 2077 has been in the news lately because CD Projekt Red asked … Continue reading Sprint 2 Reflection

Week 6 Rapid Ideation One (Part Two of Two)

Alchemy's EndFeaturing no alchemy!Play Alchemy's End - Featuring no alchemy! https://impalpable.itch.io/alchemys-end Week 6 Progress Week 6 I focused on animation and interaction. I explained how I started to create interactive boxes in my Week 5 blog post. Making parts of the game interactive is a lengthy process, so I spent most of my second week … Continue reading Week 6 Rapid Ideation One (Part Two of Two)

Week 5 Rapid Ideation One (Part One of Two)

The Game Jam started Wednesday 14th October 2020, during our evening webinar. The first thing I did is play an hour of Among Us for inspiration. The second thing I did was plan my SMART goals. Dixit is always a wonderful instigator for creativity, and the surrealist illustrations lend themselves to this type of activity and … Continue reading Week 5 Rapid Ideation One (Part One of Two)

Week 4 Rapid Ideation One approach and planning

"One of the exciting aspects of a rapid ideation (RI) session is there is often a big reveal in terms of the theme or brief. Even the organisers do not know what the theme is until the start of an event. This is done through the use of random generators, such as Brian Eno’s Oblique … Continue reading Week 4 Rapid Ideation One approach and planning

Sprint 1 Reflection

Material Week 1 OrientationGetting to know each otherSetting out our goals for the module and our futureWeek 2 CreativityWhat is 'creativity'?Creative techniquesICEDIPWeek 3 PrototypingReverse-engineeringNarrative prototyping Personal Development Twine - "an open-source tool for telling interactive, nonlinear stories" (Twine 2020).Getting to know the September 2020 cohort Reflect-in-action Please see my blog posts for Sprint 1 for … Continue reading Sprint 1 Reflection

Week 3 Challenge activity

"One of the best ways to hone your prototyping skills is to reverse engineer the finished work of other practitioners you admire. This allows you to practise with the various tools and unpack the design theory behind the work in question. To complete this activity, identify an artefact you feel is particularly interesting. This could … Continue reading Week 3 Challenge activity

Week 3 How AI is being used

How is creativity being used by Artificial Intelligence (AI)? Colton's (2020) discussion on Computation Creativity first struck chords of 1984 and other dystopian novels. AI 'creating' without any intervention from humankind, at the moment, is not possible, but even with human intervention, it feels a little creepy. "Creativity— the ability to produce ideas or artefacts … Continue reading Week 3 How AI is being used

Week 3 Spark forum

Thoughts on my Spark Forum post: I signed up to the games jam for Women In Games to participate, but I did not want to pressure myself to finish a game. I wanted to set unrealistic targets, learn ambitiously and see how successful teams approached their games jams. While I planned not to submit a game, I … Continue reading Week 3 Spark forum