D = Dispositional domain A = Affective domain I = Interpersonal domain C = Cognitive domain P = Procedural domain
Category: Development Practice
All posts relevant to the Development Practice module on the MA in Indie Games Development at Falmouth University/ Falmouth Flexible.
R = Research – to write-up responses to what you have seen, read or watched. D = Development – to document the development of your research project(s) and assignments. A = Activity – to log your weekly tasks and activities. P = Planning – to document and planning for SMART goals.
Materials Week 10 Agile DevelopmentUser StoriesBuyer personaWeek 11 Real WorksLinkedIn NetworkingCVWeek 12 FinalisePreparation for the next module: Game DevelopmentIdeas for The Final Project: Indie Game Startup Personal Development InDesign an intensive courseInteractive documentsAnimation in PDFsDesign termsDesign practicesSigning up for HTML5 Apps and Games at EdXWatching Hades: Developing Hell (2018)Reading Understanding Comics (2017) Reflect-in-action Please see … Continue reading Sprint Four Reflection
The last twelve weeks. Participation: My grandmother graduated from The Open University with a science degree, and my grandfather studied but sadly died before he could graduate - I feel strongly about the opportunity to study in a flexible and distance institution.
In Week 2, our cohort discussed Free to play models of games. 'Free to play' games offer the gameplay free but ask for payment for upgrades for skins, weapons and upgrades. "In a week 2 video (around 10:50), the instructor mentions a hook (to bring players back) e.g. in free-to-play games you can buy a … Continue reading Week 12 Free to play vs Premium
Real Works, The Art of Approach The Art of Approach covers the following topics: What makes a great CV?Opportunity Spotting and Planning your ApproachResearching EmployersLegendary LinkedIn profile builder:Cialdini's 7th Persuasion Principle: Using UnitySpeculative Application PlannerPerseverance and re-framing rejection The Art of Approach covers familiar topics for a freelancer and at one-time cv-writer (my favourite part … Continue reading Week 11 The Art of Approach
"Have you made any steps towards creating a personal brand? The idea comes naturally to some, while to others, the very thought of building a personal brand can make them cringe. If you can get beyond the marketing hype and buzz words, a lot of the time the personal brand is more about reputations and … Continue reading Week 11 Personal branding
What is a user story? ' "A user story is a tool in Agile software development used to capture a description of a software feature from a user's perspective" (Rouse and Francino 2020). "An Agile user story is meant to be short, usually fitting on a sticky note or note card" (Rouse and Francino 2020). "They place emphasis on … Continue reading Week 10 User Stories
The Agile Manifesto: "We are uncovering better ways of developingsoftware by doing it and helping others do it.Through this work we have come to value: Individuals and interactions over processes and toolsWorking software over comprehensive documentationCustomer collaboration over contract negotiationResponding to change over following a plan That is, while there is value in the items … Continue reading Week 10 Agile Development
Materials Rapid Ideation TwoValuable feedback on my current level of practice and the results of Rapid IdeationWeek 7 Version ControlWeek 8 Research & EthicsWeek 9 Communities of practice Personal Development PhotoshopSpine 2DGame Off Reflect-in-action Please see my blog posts for Sprint 3 for my reflection in-action. Reflect-on-action Balancing Rapid Ideation 2 with the materials and … Continue reading Sprint 3 Reflection