Rapid Ideation 2 An animation journey

Rapid Ideation 1 My first attempt at importing an animated character into Unity was truly awful. Unity offers animation software, but it took several hours of research to begin attempting animation. I felt like giving up a few times. I used 'bones' in Unity to move my character (Fig 1). In theory, it sounded easy … Continue reading Rapid Ideation 2 An animation journey

Week 6 Rapid Ideation One (Part Two of Two)

.ugb-d2b042e .ugb-button .ugb-button--inner{color:#ffffff !important}.ugb-d2b042e .ugb-button{border-color:#ffffff !important}.ugb-d2b042e .ugb-button:hover .ugb-button--inner{color:#ffffff !important}Alchemy's EndFeaturing no alchemy!Play Alchemy's End - Featuring no alchemy! https://impalpable.itch.io/alchemys-end Week 6 Progress Week 6 I focused on animation and interaction. I explained how I started to create interactive boxes in my Week 5 blog post. Making parts of the game interactive is a lengthy process, … Continue reading Week 6 Rapid Ideation One (Part Two of Two)

Week 5 Rapid Ideation One (Part One of Two)

The Game Jam started Wednesday 14th October 2020, during our evening webinar. The first thing I did is play an hour of Among Us for inspiration. The second thing I did was plan my SMART goals. Dixit is always a wonderful instigator for creativity, and the surrealist illustrations lend themselves to this type of activity and … Continue reading Week 5 Rapid Ideation One (Part One of Two)