Sprint Four Reflection

Materials Week 10 Agile DevelopmentUser StoriesBuyer personaWeek 11 Real WorksLinkedIn NetworkingCVWeek 12 FinalisePreparation for the next module: Game DevelopmentIdeas for The Final Project: Indie Game Startup Personal Development InDesign an intensive courseInteractive documentsAnimation in PDFsDesign termsDesign practicesSigning up for HTML5 Apps and Games at EdXWatching Hades: Developing Hell (2018)Reading Understanding Comics (2017) Reflect-in-action Please see … Continue reading Sprint Four Reflection

Week 11 The Art of Approach

Real Works, The Art of Approach The Art of Approach covers the following topics: What makes a great CV?Opportunity Spotting and Planning your ApproachResearching EmployersLegendary LinkedIn profile builder:Cialdini's 7th Persuasion Principle: Using UnitySpeculative Application PlannerPerseverance and re-framing rejection The Art of Approach covers familiar topics for a freelancer and at one-time cv-writer (my favourite part … Continue reading Week 11 The Art of Approach

Rapid Ideation 2 An animation journey

Rapid Ideation 1 My first attempt at importing an animated character into Unity was truly awful. Unity offers animation software, but it took several hours of research to begin attempting animation. I felt like giving up a few times. I used 'bones' in Unity to move my character (Fig 1). In theory, it sounded easy … Continue reading Rapid Ideation 2 An animation journey

Week 9 Rapid Ideation 2 (Part Two of Two)

Puzzle Design and Game Mechanics Puzzle design and game mechanics were developed in the second week. Our first idea involved a torch that you could use to combat fear but it transpired that this mechanism was too ambitious to develop in two weeks. I liked the idea, that light could defeat fear and this was … Continue reading Week 9 Rapid Ideation 2 (Part Two of Two)

Game Off 2020

Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020

Week 8 Rapid Ideation 2 (Part One of Two)

“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)

Week 8 Spark Forum

"In this Spark activity, you will need to place yourself in the shoes of the Ethics Review Committee. Read the case studies below, then share your answers to the discussion points in the forum below. Please take no longer than 15 minutes on each case study" (Falmouth University 2020). Case Study 1 "Tyrone wants to … Continue reading Week 8 Spark Forum

Week 7 Version control

Week 7's focus is on Version Control. While practising HTML5 and CSS for short courses on website design and development, I have submitted my work in GitHub (version control) for feedback. I also use GitHub to backup website projects I am working on sometimes. My Rapid Ideation 1 project Alchemy’s End made in Unity was saved and … Continue reading Week 7 Version control

Week 6 Rapid Ideation One (Part Two of Two)

.ugb-d2b042e .ugb-button .ugb-button--inner{color:#ffffff !important}.ugb-d2b042e .ugb-button{border-color:#ffffff !important}.ugb-d2b042e .ugb-button:hover .ugb-button--inner{color:#ffffff !important}Alchemy's EndFeaturing no alchemy!Play Alchemy's End - Featuring no alchemy! https://impalpable.itch.io/alchemys-end Week 6 Progress Week 6 I focused on animation and interaction. I explained how I started to create interactive boxes in my Week 5 blog post. Making parts of the game interactive is a lengthy process, … Continue reading Week 6 Rapid Ideation One (Part Two of Two)