An art direction document is a visual guide to the look and feel of a game, made to establish a common vision during production. Create an art direction document for your game, using mood boards, original concept art and mocked-up screenshots. Illustrate the environments and characters defined in your narrative design document, and plan the … Continue reading Week 5 Art Direction
Category: Game Development
To get this week started, we would like you to tell us about two games – one of which might require a bit of research. Firstly, what is the most visually interesting game you have seen or played? Explain how the art direction (character and environment design, colour palette, post-processing, etc) supports the gameplay and … Continue reading Week 5 Spark Forum
Challenge Brief Narrative Design Document Feel free to add illustrations, diagrams and samples of dialogue, quest design, or anything else you feel would play an important part in the storytelling. In a professional context, this would make up part of the game design document (GDD). Setting: What kind of world does the game take place … Continue reading Narrative Design
Gorogoa has no dialogue, incredibly simple controls and unique gameplay but it tells a deep story through illustration and gameplay. I'm hoping to design my narrative in my illustration so chose to think about Gorogoa. The player has no influence over the linear story, except that Gorogoa is a game that inspires our own imagination. … Continue reading Narrative Design in Gorogoa
Programming my game has forced me to think about the game mechanics and how fun the game is to play without any narrative, art, animation or sound! A narrative, music or art direction might make a game what it is, but it's worth bearing in mind what the bare bones of your concept are. You … Continue reading Week 3 Programming my Game
"Queer Cyborg Mystic, Honey P. Rosenbloom (they/them) infuses love into their works, be it organizing events with Friendship Garden Game Developers, unionizing their workplace with Alphabet Workers United, or developing games to build intimacy and connection. Advocate for inclusivity, deep listening, and magic, their mission is to build inclusive, caring communities that can withstand the unforeseen changes … Continue reading Inclusive Character Design
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To start the challenge brief I ran through several ideas. Mindful that the materials discussed the pitfalls of starting a game design document with a linear story I brainstormed ideas with replayability and begun with the mechanics."Starting from the story is an approach with some pitfalls –perhaps most importantly, that games are fundamentally an interactive … Continue reading Week 2 Game Design
Challege Activity Do not feel you have to share all your answers with the group, although you can if you like. Instead please share a reflection on the experience, and your overall assessment of your current skills, along with an action plan of how you intend to grow your skills. Also please share any good … Continue reading Week 1 Skills Audit
Spark Forum Your game analysis using the game criteriaYour thoughts on what you think make the game special. Reading the criteria for the Week 2 Game Design Spark Forum activity, filled me with a sudden panic. Which game could I possibly choose, from the many, to analyse? I started to write up different games, changing … Continue reading Week 2 Spark Forum