Sprint 7: Art, Building and Consequences

Sprint Goals: Work through art backlog and implement art assetsRefine Game MechanicsRefine and test Consequences Stretch Goals: Design UISound & Music Water Shader & New Islands Consequences Your personality stats will change how people address you in the game.The game will end if your personality stats reach extremes, for example, if you reach a certain … Continue reading Sprint 7: Art, Building and Consequences

Sprint 6 – Level Design and Balance

Dynamic Storytelling with Ink & Multiple Stories Tools: https://github.com/videlais/ink-unity-integration Book: Dynamic Storytelling with the Ink Scripting Language Dan Cox offers an open source ink script for dynamic storytelling however the script only allowed a player to make one choice and then closed the event. Utilising his script, I iterated on what was there to create … Continue reading Sprint 6 – Level Design and Balance

Results of Survey: Choice

Results of the survey: https://impalpably.github.io/mp-prototype/Web/Choice/Sprint4Choice/ Results: https://docs.google.com/spreadsheets/d/1w7494P6AbHE4B6VEsQRKDTvphFucslNvqLGs0Cd-HJQ/edit?usp=sharing Quantitive Data Collecting Leader Stats Collecting Answers Qualitative Data On the Timer: Answers ranged from the small minority not noticing the timer to most participants expressing emotions like 'annoyed', 'pressured' 'anxious' 'stressed' and 'worried'. Most participants during the feedback form expressed these keywords in most of their answers. … Continue reading Results of Survey: Choice

Sprint 5 – Art Direction, Hope & Anxiety

Sprint Goal: Art Direction that elicits Anxiety & Hope. Sprint Reading: https://www.theguardian.com/environment/2022/may/07/secret-world-beneath-our-feet-mind-blowing-key-to-planets-future Sprint Planning: To create a backgroundTo create all the icons for buildingsTo create a full card setTo begin special effects and animation Stretch goal: To finish programming building placement Moodboard Moodboard by Sarah Masters Art Noveau Zodiac Calendar by Alphonse Mucha (1896) oster … Continue reading Sprint 5 – Art Direction, Hope & Anxiety

Eudaimonia: Narrative Design

Eudaimonia: is a concept at the centre of Aristotelian virtue ethics and describes a state of being, a flourishing of happiness through not just pleasure but meaningful decisions. Setting: A floating island named Eudaimonia is humanity's assurance against climate change, on the island you can cut emissions and adapt to climate change without obstruction. Characters: … Continue reading Eudaimonia: Narrative Design

Sprint 4 – The choice, in choice and consequence

Sprint Goal Note: Sprint 4 included a 2 week Easter break, where I largely worked on my research proposal but had extra time to work on this sprint. For the prototype mechanics to take shape. Sprint Planning ChoiceColours & AccessibilityThe Card DeckNarrative Design EventsCharactersProgram Events SystemProgram Personality Metre System Choice & Accessibility Colours Inspired by … Continue reading Sprint 4 – The choice, in choice and consequence

Sprint 3 First Iteration/Prototype – Programming, mechanics and events

Sprint Goal Greybox Prototype for main mechanics in Unity & PlayMaker Sprint Planning Drag & Drop Card & Building Placement GreyboxClimate Change Track GreyboxAnalyse Results from Character Profile SurveySend Prototype for feedback, to explore players experience "Procedural Rhetorics expose the way things work, but reflection creates and prolongs this process" (Bogost 2009:333) Greybox Card System … Continue reading Sprint 3 First Iteration/Prototype – Programming, mechanics and events

Results of Survey: Prototype 1 ArchetypesQuantitive Data

https://impalpably.github.io/mp-prototype/Web/PrototypeSurvey1/ 50% of people felt that adding their own name added to the experience. The other 50% didn't feel it added anything and one person objected for security reasons. Qualitative Data Fig 6. Pie Chart for Leader Choice Denier: 15.4% Activist 15.4% Nihilist 30.8% Overwhelmed 38.5% Reasons why they picked a leader "Because climate change … Continue reading Results of Survey: Prototype 1 ArchetypesQuantitive Data