Rita Fei 2019. Our Lives Are Not Our Own [digital art] Solarpunk Games Terra nil References [1]‘Andrew Dana Hudson’, Medium. https://andrewdanahudson.medium.com (accessed Feb. 11, 2023). [2]‘Is Ornamenting Solar Panels a Crime? - Architecture - e-flux’. https://www.e-flux.com/architecture/positions/191258/is-ornamenting-solar-panels-a-crime/ (accessed Feb. 11, 2023). [ 3]A. D. Hudson, ‘On the Political Dimensions of Solarpunk’, Solarpunks, Sep. 29, 2021. https://medium.com/solarpunks/on-the-political-dimensions-of-solarpunk-c5a7b4bf8df4 … Continue reading Imagining New Futures: Solarpunk Speculations
Category: PhD
https://pixabay.com/photos/mushrooms-moss-fungi-lichen-forest-2786789/ What is Mosspunk? Mosspunk, is rooted in rebellion, an emerging genre of making things and projects with moss, that inspires a new relationship with nature. https://www.scenocosme.com/phonofolium_e.htm https://www.reganrosburg.com/ https://www.scenocosme.com/phonofolium_e.htm https://www.reganrosburg.com/ Flowerpunk https://vimeo.com/253284819 Katie Scott: The Story of Flowers And Mosspunk in games? Cloud Gardens References http://faculty.washington.edu/bnaidus/data/docs/publishedwork10pieces/So%20You%20Want%20to%20Be%20an%20Eco-Artist%20-%20Lessons%20in%20Grief%20and%20Gratitude.pdf
For the game design module, after the first week of workshops, we all grouped together and created analogue games. Literaylly, anyone can be Prime Minister is a satire of the current state of British politics, inspired heavily by Cards Against Humanity. Results from Playtesting: Best Part: "The game was really enjoyable to play with friends … Continue reading Literally, anyone can be a Prime minister: Game Design 1 iGGi
Hades of State was developed in four days as a technical demonstration of Procedural Content Generation (PCG). You play as a ghost navigating dante's inferno with nine procedurally generated maps and randomly generated conversations with politicians and mysterious figures. My role was to integrate text taken from twitter, interviews, television and randomised with markovify with … Continue reading Hades of State: Game Development with iGGi Part 2
Complex Emotions in Game Design Rather than weaponising fear or hope, we should explore complex emotions like grief, responsibility, trust, confidence and so on. New Wave of Eco-Punks Solarpunk, Forestpunk, Eco-Punk The aim of my work is to inspire all of us to find our own inner punk. To read critically about our environment, change … Continue reading Complex Emotions in Game Design for Inspiring Eco-Punks: New Storytelling Methods