Sprint Four Reflection

Materials Week 10 Agile DevelopmentUser StoriesBuyer personaWeek 11 Real WorksLinkedIn NetworkingCVWeek 12 FinalisePreparation for the next module: Game DevelopmentIdeas for The Final Project: Indie Game Startup Personal Development InDesign an intensive courseInteractive documentsAnimation in PDFsDesign termsDesign practicesSigning up for HTML5 Apps and Games at EdXWatching Hades: Developing Hell (2018)Reading Understanding Comics (2017) Reflect-in-action Please see … Continue reading Sprint Four Reflection

Rapid Ideation 2 An animation journey

Rapid Ideation 1 My first attempt at importing an animated character into Unity was truly awful. Unity offers animation software, but it took several hours of research to begin attempting animation. I felt like giving up a few times. I used 'bones' in Unity to move my character (Fig 1). In theory, it sounded easy … Continue reading Rapid Ideation 2 An animation journey

Game Off 2020

Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020

Week 8 Rapid Ideation 2 (Part One of Two)

“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)

Week 5 Rapid Ideation One (Part One of Two)

The Game Jam started Wednesday 14th October 2020, during our evening webinar. The first thing I did is play an hour of Among Us for inspiration. The second thing I did was plan my SMART goals. Dixit is always a wonderful instigator for creativity, and the surrealist illustrations lend themselves to this type of activity and … Continue reading Week 5 Rapid Ideation One (Part One of Two)

Week 4 Rapid Ideation One approach and planning

"One of the exciting aspects of a rapid ideation (RI) session is there is often a big reveal in terms of the theme or brief. Even the organisers do not know what the theme is until the start of an event. This is done through the use of random generators, such as Brian Eno’s Oblique … Continue reading Week 4 Rapid Ideation One approach and planning

Adobe Creative Cloud – Photoshop, Illustrator, After Effects & In-design

While undertaking intensive courses in Photoshop and InDesign, our tutor has not only supported our learning of two highly valuable tools but also best design practices. The course covers terminology in design, design practice and how to use advanced features of Adobe software. Accessibility and design are two essential practices in games development. How to … Continue reading Adobe Creative Cloud – Photoshop, Illustrator, After Effects & In-design

Week 2 Challenge Activity

"Now we have explored a variety of techniques for helping to foster creativity and generate new ideas, let’s experiment with some of these ideation techniques. Begin this activity by selecting one or more of the ideation techniques discussed this week, then apply them to the following challenge:1. Choose an existing artefact that is the output … Continue reading Week 2 Challenge Activity