In Week 2, our cohort discussed Free to play models of games. 'Free to play' games offer the gameplay free but ask for payment for upgrades for skins, weapons and upgrades. "In a week 2 video (around 10:50), the instructor mentions a hook (to bring players back) e.g. in free-to-play games you can buy a … Continue reading Week 12 Free to play vs Premium
Category: Research
Research – to write-up responses to what you have seen, read or watched.
Real Works, The Art of Approach The Art of Approach covers the following topics: What makes a great CV?Opportunity Spotting and Planning your ApproachResearching EmployersLegendary LinkedIn profile builder:Cialdini's 7th Persuasion Principle: Using UnitySpeculative Application PlannerPerseverance and re-framing rejection The Art of Approach covers familiar topics for a freelancer and at one-time cv-writer (my favourite part … Continue reading Week 11 The Art of Approach
"Have you made any steps towards creating a personal brand? The idea comes naturally to some, while to others, the very thought of building a personal brand can make them cringe. If you can get beyond the marketing hype and buzz words, a lot of the time the personal brand is more about reputations and … Continue reading Week 11 Personal branding
What is a user story? ' "A user story is a tool in Agile software development used to capture a description of a software feature from a user's perspective" (Rouse and Francino 2020). "An Agile user story is meant to be short, usually fitting on a sticky note or note card" (Rouse and Francino 2020). "They place emphasis on … Continue reading Week 10 User Stories
The Agile Manifesto: "We are uncovering better ways of developingsoftware by doing it and helping others do it.Through this work we have come to value: Individuals and interactions over processes and toolsWorking software over comprehensive documentationCustomer collaboration over contract negotiationResponding to change over following a plan That is, while there is value in the items … Continue reading Week 10 Agile Development
Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020
An informal Ethnography Report on Communities of Practice My focus for this ethnography report is on communities of practice I have recently begun to engage with on Discord (Ink, Spine and Adventure Creator). I am a fan of digital communities of practice that utilise Slack and Discord because I have more time to interact in online engagement. … Continue reading Week 9 Challenge Activity
Networking, conferences and communities of practice that align with my goals in art and animation, creative writing and research. Networking and Conferences As a naturally shy and awkward person, networking and conferences are something that I am still practising. My role at The Open University did involve attending conferences and talks (usually as part of … Continue reading Week 9 Networking, conferences and communities of practice that align with my aspirations and goals
“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)
Eric Geelhoed (2020) discusses the potential use of the online community for qualitative and quantitive methods of research. I have participated as a play tester in the following forms of user and audience research: OpenDev call for HumanKind - Played through three different setup examples of gameplay including combat, settling a city and resource and … Continue reading Week 8: User and Audience Research and Activity