Challenge Brief Narrative Design Document Feel free to add illustrations, diagrams and samples of dialogue, quest design, or anything else you feel would play an important part in the storytelling. In a professional context, this would make up part of the game design document (GDD). Setting: What kind of world does the game take place … Continue reading Narrative Design
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Gorogoa has no dialogue, incredibly simple controls and unique gameplay but it tells a deep story through illustration and gameplay. I'm hoping to design my narrative in my illustration so chose to think about Gorogoa. The player has no influence over the linear story, except that Gorogoa is a game that inspires our own imagination. … Continue reading Narrative Design in Gorogoa
.ugb-9033d87 .ugb-number-box__number{color:#7bdcb5 !important}.ugb-9033d87 .ugb-number-box__title{text-align:right}.ugb-9033d87 .ugb-number-box__description{text-align:right}.ugb-9033d87 .ugb-number-box__item1{background-color:false !important}.ugb-9033d87 .ugb-number-box__item1:before{background:false !important}@media screen and (min-width:768px){.ugb-9033d87 .ugb-number-box__number{margin-left:0 !important;margin-right:auto !important;text-align:left !important}}SPRINT 1Game DesignWeeks 1 to 2, .ugb-e1c3384 hr.ugb-divider__hr{height:1px !important;width:100% !important;margin-left:auto !important;margin-right:auto !important} .ugb-b0cdf98 .ugb-number-box__number{color:#7bdcb5 !important}.ugb-b0cdf98 .ugb-number-box__title{text-align:right}.ugb-b0cdf98 .ugb-number-box__description{text-align:right}.ugb-b0cdf98 .ugb-number-box__item1{background-color:false !important}.ugb-b0cdf98 .ugb-number-box__item1:before{background:false !important}@media screen and (min-width:768px){.ugb-b0cdf98 .ugb-number-box__number{margin-left:0 !important;margin-right:auto !important;text-align:left !important}}SPRINT 2ProgrammingWeeks 3 .ugb-efa0b07 hr.ugb-divider__hr{width:100% !important;margin-left:auto !important;margin-right:auto !important} .ugb-5185fee .ugb-heading__title{color:#f78da7;text-align:center}.ugb-5185fee .ugb-inner-block{text-align:center}Rapid Ideation 1Programming … Continue reading Game Development Timeline
To start the challenge brief I ran through several ideas. Mindful that the materials discussed the pitfalls of starting a game design document with a linear story I brainstormed ideas with replayability and begun with the mechanics."Starting from the story is an approach with some pitfalls –perhaps most importantly, that games are fundamentally an interactive … Continue reading Week 2 Game Design
Spark Forum Your game analysis using the game criteriaYour thoughts on what you think make the game special. Reading the criteria for the Week 2 Game Design Spark Forum activity, filled me with a sudden panic. Which game could I possibly choose, from the many, to analyse? I started to write up different games, changing … Continue reading Week 2 Spark Forum
Getting organised Following on from my SMART goals in Development Practice I have set up a resource (reading) list and course list for Indie Games Development. Notion can track what I have studied, along with my notes and I can plan out what I will study in the future. This way I can keep on … Continue reading Week 1 Game Development
https://vimeo.com/493123518 Personal Case Study video transcript and referencesDownload Transcript and references “Creating something that is unique which has never been done before is endlessly fascinating” (Williams 2009: 11). My accomplishments so far During my second rapid ideation, I designed a game about a robot or pho-bot who helps a little girl conquer her fear. The … Continue reading Personal Case Study Video
D = Dispositional domain A = Affective domain I = Interpersonal domain C = Cognitive domain P = Procedural domain
R = Research – to write-up responses to what you have seen, read or watched. D = Development – to document the development of your research project(s) and assignments. A = Activity – to log your weekly tasks and activities. P = Planning – to document and planning for SMART goals.
Materials Week 10 Agile DevelopmentUser StoriesBuyer personaWeek 11 Real WorksLinkedIn NetworkingCVWeek 12 FinalisePreparation for the next module: Game DevelopmentIdeas for The Final Project: Indie Game Startup Personal Development InDesign an intensive courseInteractive documentsAnimation in PDFsDesign termsDesign practicesSigning up for HTML5 Apps and Games at EdXWatching Hades: Developing Hell (2018)Reading Understanding Comics (2017) Reflect-in-action Please see … Continue reading Sprint Four Reflection