Shipping

For this week’s challenge, create a plan for how to finish and publish your game. Following Brush and career coach Rick Davidson 5 tips on the mindset needed to finish a game. VisualisationStay organisedAccountability friendKeep it simple Prioritise all remaining features, content and bugs – ruthlessly cut all but the most important Ruthless cutting: I … Continue reading Shipping

Game Development Timeline

.ugb-9033d87 .ugb-number-box__number{color:#7bdcb5 !important}.ugb-9033d87 .ugb-number-box__title{text-align:right}.ugb-9033d87 .ugb-number-box__description{text-align:right}.ugb-9033d87 .ugb-number-box__item1{background-color:false !important}.ugb-9033d87 .ugb-number-box__item1:before{background:false !important}@media screen and (min-width:768px){.ugb-9033d87 .ugb-number-box__number{margin-left:0 !important;margin-right:auto !important;text-align:left !important}}SPRINT 1Game DesignWeeks 1 to 2, .ugb-e1c3384 hr.ugb-divider__hr{height:1px !important;width:100% !important;margin-left:auto !important;margin-right:auto !important} .ugb-b0cdf98 .ugb-number-box__number{color:#7bdcb5 !important}.ugb-b0cdf98 .ugb-number-box__title{text-align:right}.ugb-b0cdf98 .ugb-number-box__description{text-align:right}.ugb-b0cdf98 .ugb-number-box__item1{background-color:false !important}.ugb-b0cdf98 .ugb-number-box__item1:before{background:false !important}@media screen and (min-width:768px){.ugb-b0cdf98 .ugb-number-box__number{margin-left:0 !important;margin-right:auto !important;text-align:left !important}}SPRINT 2ProgrammingWeeks 3 .ugb-efa0b07 hr.ugb-divider__hr{width:100% !important;margin-left:auto !important;margin-right:auto !important} .ugb-5185fee .ugb-heading__title{color:#f78da7;text-align:center}.ugb-5185fee .ugb-inner-block{text-align:center}Rapid Ideation 1Programming … Continue reading Game Development Timeline