Intellectual Property and Third Party Assets WIP

"The best way to familiarise yourself with IP law is to research contemporary case studies directly related to your own practice. Staying abreast of contemporary issues ensures you are not only aware of the laws but also the precedents set in your time. The breadth of issues covered by the mainstream media is vast, ranging … Continue reading Intellectual Property and Third Party Assets WIP

Performing & Sprint 6 ‘A new look, features and music’ WIP

Team Rock-it are short on time, and there are now only two members left - it's time we Blast Off into the performing stage! How will Team Rock-it blast off? Fail Fast! Looking back, moving forwards and The Conflict Fast Model. Co-Creative Design and Development has been eventful for myself and our team, during the … Continue reading Performing & Sprint 6 ‘A new look, features and music’ WIP

Norming, New Direction & Sprint 5 ‘A rapid design sprint’

Note: The team split in two during Week 8. We held a meeting with our supervisor, coordinated all the research and progress we've made so far and decided on a new direction through a rapid design sprint. A personal reflection on a valuable experience for 'norming'. While thinking about while I was working on a … Continue reading Norming, New Direction & Sprint 5 ‘A rapid design sprint’

Klubbing Pitch – Lights, darkness, music, quiet & Sprint 1 ‘Pitch Decks and Concept Art’

Note: The team was in the 'storming' period during pitch week. We were not able to perform our pitch deck in front of an audience during the Week 6 Pitch Practice. My first pitch slides and ideas designed to be performed with a team of five during week six is below. "Delivering a great presentation … Continue reading Klubbing Pitch – Lights, darkness, music, quiet & Sprint 1 ‘Pitch Decks and Concept Art’

Forming & The Power of Introverts

A few words about myself Pathway: Indie Game Development Unity (2D), art direction and story-telling are my strengths, while I also enjoy animation, visual scripting with tools like PlayMaker and learning to program. I am hopeful that Co-Creative Design & Development can branch my skills out into 3D games and modelling. During our MA in … Continue reading Forming & The Power of Introverts

Shipping

For this week’s challenge, create a plan for how to finish and publish your game. Following Brush and career coach Rick Davidson 5 tips on the mindset needed to finish a game. VisualisationStay organisedAccountability friendKeep it simple Prioritise all remaining features, content and bugs – ruthlessly cut all but the most important Ruthless cutting: I … Continue reading Shipping