Sprint 5 – Art Assets

Sprint Goal: Art Direction that elicits Anxiety & Hope. Sprint Reading: https://www.theguardian.com/environment/2022/may/07/secret-world-beneath-our-feet-mind-blowing-key-to-planets-future Sprint Planning: To create a backgroundTo create all the icons for buildingsTo create a full card setTo begin special effects and animation Stretch goal: To finish programming building placement The Floating Island Backdrop Icons for Building your city The Card Design Process: Grid … Continue reading Sprint 5 – Art Assets

Eudaimonia: Narrative Design

Eudaimonia: is a concept at the centre of Aristotelian virtue ethics and describes a state of being, a flourishing of happiness through not just pleasure but meaningful decisions. Setting: A floating island named Eudaimonia is humanity's assurance against climate change, on the island you can cut emissions and adapt to climate change without obstruction. Characters: … Continue reading Eudaimonia: Narrative Design

Sprint 4 – The choice, in choice and consequence

Sprint Goal Note: Sprint 4 included a 2 week Easter break, where I largely worked on my research proposal but had extra time to work on this sprint. For the prototype mechanics to take shape. Sprint Planning ChoiceColours & AccessibilityThe Card DeckNarrative Design EventsCharactersProgram Events SystemProgram Personality Metre System Choice & Accessibility Colours Inspired by … Continue reading Sprint 4 – The choice, in choice and consequence

Sprint 2 Prototyping – Game Design & Weaving an Argument Together: Every action to cut emissions or adapt matters

Solarpunk, paper 'feel' and Weaving the Argument Together with Inkle Sprint Goal: Game Design & Prototype Sprint Planning: Art Direction DocumentPrototype PlanningPaper Prototype Send for feedbackProtoype in Ink & Send for feedback Art Direction The visual aesthetics of Solarpunk are open and evolving. As it stands, it is a mash-up of the following: 1800s age-of-sail/frontier … Continue reading Sprint 2 Prototyping – Game Design & Weaving an Argument Together: Every action to cut emissions or adapt matters

Sprint 1 – Envisioning: Emotion-Centric Design, Player Agency and Choice & Consequence

Sprint Goal A draft research proposal and clear research goals. Sprint Planning IdeationPreliminary Literature ReviewBegin Extensive Research to find A New Area of InnovationGame References Ideation Fig 1. Masters Brainstorm 2021 My research interests are in the role of emotion, narrative and serious game design. To brainstorm I considered where there may be gaps in … Continue reading Sprint 1 – Envisioning: Emotion-Centric Design, Player Agency and Choice & Consequence

Week 9 Part One – Performing & Sprint 6 ‘Feature Design’

Team Rock-it are short on time, and there are now only two members left - it's time we Blast Off into the performing stage! Course Materials: Performing How will Team Rock-it blast off? Fail Fast! (Pimentel Medeiros 2016) Looking back, moving forwards and The Conflict Fast Model Co-Creative Design and Development has been eventful for … Continue reading Week 9 Part One – Performing & Sprint 6 ‘Feature Design’