Artist and Person who makes games
Selected Projects
Role: Solo Developer
Moth Magic, made for Ludum Dare Compo. A tiny retro pixel art game, which will be designed and developed with green development goals in mind to be published on Playdate, Steam Deck and Itch.
Tech: Pico-8, LUA
ππ Ranked 8th out of 600+ entries in the GitHub Game Off Jam π π
Role: Narrative Design & VFX
Team Project
A ‘Zoom Enhance’ Vaporwave Detective Game!
Description: In an alternate timeline in the 90’s, can a regular squirrel like you put together the clues from CCTV footage and find the suspects that threaten public order?
Tech: Unity, ShaderGraph, Particle Generator, Yarn Spinner
Role: Solo Developer
Description: A choice and consequence city-building adventure. Eudaimonia is a solo project in which I designed and programmed a unique narrative system.
Tech: Unity, PlayMaker, C#, Ink
Role: Solo Developer
Description: Youβll need wits, intelligence and creativity to make it out of Flora Fatalis alive. Discover the scandalous secrets from the duchessβs past, fascinating facts about fatal flora and rare and unusual creatures, and one day, youβll know the mystery of why the garden exists.
Tech: Unity, PlayMaker, C#, Adobe Creative Suite
Role: Game Design, Game Developer, Presentation & Special Effects
Team Project
π π Winner of the People’s Choice Award ππ
Tech: Unity, C#, PlayMaker
Miscellaneous Projects and Game Jams
Phorkys, a solo project and an underwater adventure
Tech: Unity, PlayMaker, 2D Animation with Spine, Particle Generator
Hades of State, a team project and satire based on dante’s inferno and an exploration of procedurally generated maps and narrative from real conversations with politicians.
Tech: Unity, C#, Ink, Makovify
Broken Seal, a team project and a 48 hour game jam, where I developed an aurora shader for a multiplayer adorable seal game – I also contributed many seally seal puns!
Tech: Unity, Shadergraph
Phobot, a team project and 2D platformer about fear and cute robots.
Tech: Unity, 2D Animation with Spine
Yay Jam for Falmouth, A super Cute Narhwal ocean game
Tech: 2D Animation with Spine
Space, team project where I was the sole game developer and a pitch for a sustainable metaverse with cocktail masterclasses, music and virtual hipster events
Tech: Unity, C#, PlayMaker, Probuilder
Alchemys End, a point and click adventure with talking porcupines and gecko’s
Tech: Unity, Adventure Creator