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SARAH.GAMES

Creative Director & Doctoral Games Researcher

Founder and creative director of Flora.Games, a boutique games studio working on an unannounced project.

Based at The University of York, funded by EPSRC with the Intelligent Games, Games Intelligence Centre (iGGi) for Doctoral Training.

You can contact me at [email protected] or any of my social links:

University of York.
Based in London & York.

Latest Projects:

Luna Moth VR/ AR

Currently under development. An explorative fairycore VR game, inspired by the Luna Moth.

Team Project

Reviews:

I loved exploring the world, the art is very pretty.

I like that I am not alone while I play, reminds me of Journey

Tech: Unity, C#, URP, ShaderGraph, FishNet, GitHub

Skills:

  • Game Developer
  • Game Design
  • Level Design
  • VFX
  • Concept Art

Currently, under development, Luna Moth is a fairycore multiplayer game inspired by Outer Wilds, where you traverse an alien world like the Luna Moth.

You can play the prototype developed in 48 hours for the iGGi Game Jam

Squirveillance

๐Ÿ† Ranked 8th out of 600+ entries in the GitHub Game Off Jam ๐Ÿ†

Team Project

Reviews:

Oh my gosh this game is so polished and elaborate with everything…full narrative, stylish art, brilliant audio, intriguing mechanic. It truly amazed me and drew me in for its entirety!!

Wow wow wow. Blown away by the overall quality and polish on this, it just feels good to play. Also, I havenโ€™t played many things like it, in a jam or not, and to top it off the writing is solid and pretty funny.

Tech: Unity, URP, ShaderGraph, Yarn Spinner, GitHub

Skills:

  • Level Design
  • Narrative Design
  • VFX

Step into a 90s alternate timeline as a vigilant squirrel, using CCTV footage to uncover suspects and maintain order, with the help of a nutty assistant to scan and enhance photos, featuring intuitive controls for panning, zooming, and photo analysis.

Eudaimonia

Developed a unique narrative system with Ink that adapts to your actions!

Solo Project

Reviews:

The concept/scenario drew me in and the design was very atmospheric

I liked the overall game it was designed beautifully.

It only takes a couple of mistakes to put things too off track to fix, but keeping the balance between people being happy and doing the right thing was also difficult to choose!

Tech: Unity, PlayMaker, URP, ShaderGraph, Ink, GitHub

Skills:

  • Game Development
  • Narrative Tech
  • Narrative Design
  • Level Design
  • 2D Art & Animation

Save the world in 8 days in this choice consequence city-building card game with Solarpunk elements! Unique narrative system that adapts to your actions! Things will get catastrophically worse, if you ignore the climate crises.