Course Materials Industry Insight 1 "You have all joined this MA for a multitude of reasons. One of your aspirations may be to carry out a new start-up venture, or perhaps you and your team are thinking of starting your own company together. For whatever reasons this may be, it is essential to consider the … Continue reading Week 10 Part One – Industry Insight 1 & 2, Crunching & Sprint 7 ‘3D Animation and Mixamo’
Author: Sarah
Team Rock-it are short on time, and there are now only two members left - it's time we Blast Off into the performing stage! Course Materials: Performing How will Team Rock-it blast off? Fail Fast! (Pimentel Medeiros 2016) Looking back, moving forwards and The Conflict Fast Model Co-Creative Design and Development has been eventful for … Continue reading Week 9 Part One – Performing & Sprint 6 ‘Feature Design’
Course Materials: Intellectual Property "The best way to familiarise yourself with IP law is to research contemporary case studies directly related to your own practice. Staying abreast of contemporary issues ensures you are not only aware of the laws but also the precedents set in your time. The breadth of issues covered by the mainstream … Continue reading Week 8 Part Two – Intellectual Property and Third Party Assets
Note: The team split in two during Week 8. We held a meeting with our supervisor, coordinated all the research and progress we've made so far and decided on a new direction through a rapid design sprint. Course Materials: Norming A personal reflection on a valuable experience for 'norming'. While thinking about while I was … Continue reading Week 8 Part One – Norming, New Direction & Sprint 5 ‘A rapid design sprint and pitch research’
Note: During Sprint 3, the team were still in the 'storming' phase. I started working on an Art Direction Document and asked for collaboration on a One-Page Design Document - only one member participated in designing a prototype and collaborating towards a common goal. Sprint 6 Sprint Goal: Set up the Art Direction and collaborate … Continue reading Week 6 Part Two – Sprint 3 ‘Direction and Design’
Note: The team was in the 'storming' period during pitch week. We were not able to perform our pitch deck in front of an audience during the Week 6 Pitch Practice. My first pitch slides and ideas designed to be performed with a team of five during week six is below. Course Materials: Pitching A … Continue reading Weeks 4 & 5 – Pitching & Sprint 1 ‘Klubbing Pitch Decks and Concept Art’
Note: Team Rock-it joined together as a team of five in Week 3. Course Materials: Ideation There are those that advise avoiding certain types of team name for fear you will be judged badly (Pollack and Wakid, 2011), but not us! We want you to think outside the box, gather behind the box, throw ideas … Continue reading Week 3 – Team Ideation & Sprint 0 ‘Avatar’
A few words about myself Pathway: Indie Game Development Unity (2D), art direction and story-telling are my strengths; I also enjoy animation, visual scripting with tools like PlayMaker and learning to program. I am hopeful that Co-Creative Design & Development can branch my skills out into 3D games and modelling. During our MA in Indie … Continue reading Weeks 1 & 2 – Forming & The Power of Introverts
For this week’s challenge, create a plan for how to finish and publish your game. Following Brush and career coach Rick Davidson 5 tips on the mindset needed to finish a game. VisualisationStay organisedAccountability friendKeep it simple Prioritise all remaining features, content and bugs – ruthlessly cut all but the most important Ruthless cutting: I … Continue reading Shipping
For this week’s challenge, run a QA test and playtest of your game: Test your game extensively and log all bugs you find.Prioritise bugs and fix any that will interfere with a playtest.Distribute your game to playtesters, along with a survey to record their experiences. Advice on creating a survey can be found here (Links to … Continue reading Playtesting Phorkys