For this week’s challenge, please create at least two key animations for your game project, and integrate them into your game engine. You can create more if you have time. The kinds of animation you make will depend on your gameplay and art style, but could include a character run cycle, jump or attack, a … Continue reading Week 7: Challenge Activity – Key Animations WIP
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For this week’s warm-up activity, we analyse how animation is used in our favourite games. Please choose a game you feel has impactful animation, and analyse it in relation to the following criteria: Luna and the Shadow Dust, a hand-drawn traditionally animated point and click adventure Methods of animation used (2D bones, 3D motion capture … Continue reading Week 7: Spark Forum
Challenge Brief Narrative Design Document Feel free to add illustrations, diagrams and samples of dialogue, quest design, or anything else you feel would play an important part in the storytelling. In a professional context, this would make up part of the game design document (GDD). Setting: What kind of world does the game take place … Continue reading Narrative Design Document WIP
Gorogoa has no dialogue, incredibly simple controls and unique gameplay but it tells a deep story through illustration and gameplay. I'm hoping to design my narrative in my illustration so chose to think about Gorogoa. The player has no influence over the linear story, except that Gorogoa is a game that inspires our own imagination. … Continue reading Narrative Design in Gorogoa
SPRINT 1Game DesignWeeks 1 to 2, SPRINT 2ProgrammingWeeks 3 Rapid Ideation 1Programming (4 days) SPRINT 3Narrative DesignWeeks 4 SPRINT 4Art DirectionWeeks 5 Rapid Ideation 2'Juice it or lose it' (4 days) SPRINT 5AnimationWeeks 6 SPRINT 6Sound DesginWeeks 7 Rapid Ideation 3Polishing the game Week 8
To start the challenge brief I ran through several ideas. Mindful that the materials discussed the pitfalls of starting a game design document with a linear story I brainstormed ideas with replayability and begun with the mechanics."Starting from the story is an approach with some pitfalls –perhaps most importantly, that games are fundamentally an interactive … Continue reading Week 2 Game Design
Spark Forum Your game analysis using the game criteriaYour thoughts on what you think make the game special. Reading the criteria for the Week 2 Game Design Spark Forum activity, filled me with a sudden panic. Which game could I possibly choose, from the many, to analyse? I started to write up different games, changing … Continue reading Week 2 Spark Forum
Getting organised Following on from my SMART goals in Development Practice I have set up a resource (reading) list and course list for Indie Games Development. Notion can track what I have studied, along with my notes and I can plan out what I will study in the future. This way I can keep on … Continue reading Week 1 Game Development
https://vimeo.com/493123518 Personal Case Study video transcript and referencesDownload Transcript and references “Creating something that is unique which has never been done before is endlessly fascinating” (Williams 2009: 11). My accomplishments so far During my second rapid ideation, I designed a game about a robot or pho-bot who helps a little girl conquer her fear. The … Continue reading Personal Case Study Video
D = Dispositional domain A = Affective domain I = Interpersonal domain C = Cognitive domain P = Procedural domain