Sprint 5 – Art Assets

Sprint Goal: Art Direction that elicits Anxiety & Hope. Sprint Reading: https://www.theguardian.com/environment/2022/may/07/secret-world-beneath-our-feet-mind-blowing-key-to-planets-future Sprint Planning: To create a backgroundTo create all the icons for buildingsTo create a full card setTo begin special effects and animation Stretch goal: To finish programming building placement The Floating Island Backdrop Icons for Building your city The Card Design Process: Grid … Continue reading Sprint 5 – Art Assets

Eudaimonia: Narrative Design

Eudaimonia: is a concept at the centre of Aristotelian virtue ethics and describes a state of being, a flourishing of happiness through not just pleasure but meaningful decisions. Setting: A floating island named Eudaimonia is humanity's assurance against climate change, on the island you can cut emissions and adapt to climate change without obstruction. Characters: … Continue reading Eudaimonia: Narrative Design

Sprint 4 – The choice, in choice and consequence

Sprint Goal Note: Sprint 4 included a 2 week Easter break, where I largely worked on my research proposal but had extra time to work on this sprint. For the prototype mechanics to take shape. Sprint Planning ChoiceColours & AccessibilityThe Card DeckNarrative Design EventsCharactersProgram Events SystemProgram Personality Metre System Choice & Accessibility Colours Inspired by … Continue reading Sprint 4 – The choice, in choice and consequence

Sprint 3 First Iteration/Prototype – Programming, mechanics and events

Sprint Goal Greybox Prototype for main mechanics in Unity & PlayMaker Sprint Planning Drag & Drop Card & Building Placement GreyboxClimate Change Track GreyboxAnalyse Results from Character Profile SurveySend Prototype for feedback, to explore players experience "Procedural Rhetorics expose the way things work, but reflection creates and prolongs this process" (Bogost 2009:333) Greybox Card System … Continue reading Sprint 3 First Iteration/Prototype – Programming, mechanics and events

Sprint 2 Prototyping – Game Design & Weaving an Argument Together: Every action to cut emissions or adapt matters

Solarpunk, paper 'feel' and Weaving the Argument Together with Inkle Sprint Goal: Game Design & Prototype Sprint Planning: Art Direction DocumentPrototype PlanningPaper Prototype Send for feedbackProtoype in Ink & Send for feedback Art Direction The visual aesthetics of Solarpunk are open and evolving. As it stands, it is a mash-up of the following: 1800s age-of-sail/frontier … Continue reading Sprint 2 Prototyping – Game Design & Weaving an Argument Together: Every action to cut emissions or adapt matters

Sprint 1 – Envisioning: Emotion-Centric Design, Player Agency and Choice & Consequence

Sprint Goal A draft research proposal and clear research goals. Sprint Planning IdeationPreliminary Literature ReviewBegin Extensive Research to find A New Area of InnovationGame References Ideation Fig 1. Masters Brainstorm 2021 My research interests are in the role of emotion, narrative and serious game design. To brainstorm I considered where there may be gaps in … Continue reading Sprint 1 – Envisioning: Emotion-Centric Design, Player Agency and Choice & Consequence