Rita Fei 2019. Our Lives Are Not Our Own [digital art] Solarpunk Games Terra nil References [1]‘Andrew Dana Hudson’, Medium. https://andrewdanahudson.medium.com (accessed Feb. 11, 2023). [2]‘Is Ornamenting Solar Panels a Crime? - Architecture - e-flux’. https://www.e-flux.com/architecture/positions/191258/is-ornamenting-solar-panels-a-crime/ (accessed Feb. 11, 2023). [ 3]A. D. Hudson, ‘On the Political Dimensions of Solarpunk’, Solarpunks, Sep. 29, 2021. https://medium.com/solarpunks/on-the-political-dimensions-of-solarpunk-c5a7b4bf8df4 … Continue reading Imagining New Futures: Solarpunk Speculations
Author: Sarah
https://pixabay.com/photos/mushrooms-moss-fungi-lichen-forest-2786789/ What is Mosspunk? Mosspunk, is rooted in rebellion, an emerging genre of making things and projects with moss, that inspires a new relationship with nature. https://www.scenocosme.com/phonofolium_e.htm https://www.reganrosburg.com/ https://www.scenocosme.com/phonofolium_e.htm https://www.reganrosburg.com/ Flowerpunk https://vimeo.com/253284819 Katie Scott: The Story of Flowers And Mosspunk in games? Cloud Gardens References http://faculty.washington.edu/bnaidus/data/docs/publishedwork10pieces/So%20You%20Want%20to%20Be%20an%20Eco-Artist%20-%20Lessons%20in%20Grief%20and%20Gratitude.pdf
For the game design module, after the first week of workshops, we all grouped together and created analogue games. Literaylly, anyone can be Prime Minister is a satire of the current state of British politics, inspired heavily by Cards Against Humanity. Results from Playtesting: Best Part: "The game was really enjoyable to play with friends … Continue reading Literally, anyone can be a Prime minister: Game Design 1 iGGi
Hades of State was developed in four days as a technical demonstration of Procedural Content Generation (PCG). You play as a ghost navigating dante's inferno with nine procedurally generated maps and randomly generated conversations with politicians and mysterious figures. My role was to integrate text taken from twitter, interviews, television and randomised with markovify with … Continue reading Hades of State: Game Development with iGGi Part 2
Complex Emotions in Game Design Rather than weaponising fear or hope, we should explore complex emotions like grief, responsibility, trust, confidence and so on. New Wave of Eco-Punks Solarpunk, Forestpunk, Eco-Punk The aim of my work is to inspire all of us to find our own inner punk. To read critically about our environment, change … Continue reading Complex Emotions in Game Design for Inspiring Eco-Punks: New Storytelling Methods
This year I was very short on time, so I practised my C# skills with a super quick tree-card fact experience! Trees Card Game Play here https://sarahdotgames.itch.io/tree-cards
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Turtle Town won 2nd Place & Peoples choice: https://gamengage.org/game-competition/2022-games/ Team: Sarah & Miranda THEME: Water Resilience Research: https://nationalfloodforum.org.uk/about-flooding/flood-facts/different-types-of-flooding/ https://www.theguardian.com/environment/2022/sep/14/citizen-scientists-to-monitor-english-rivers-in-7m-scheme https://games4sustainability.org/gamepedia/lords-valley-board-game-wladcy-doliny/ Turtle Town Ideation Turtle Town Presentation Turtle Village Video Presentation https://www.youtube.com/watch?v=g6NCp3JPvG4 Turtle Town Demo https://sarahdotgames.itch.io/turtle-town Turtle Town by Sarah.Games, Miranda
Sprint Planning Usability polish, including UI Overhaul, Climate Change Track and Tutorial ImprovementsRigorous Testing and Bug FixingA complete write-up of results and form responsesPolish video showcase of design and development journey Usability and Polish In the final weeks I straightened all the UI and polished the help and tips screens. I finished a few small … Continue reading Submission Sprint
Sprint Goals: Add extra juice like fire, and weatherFinish programming consequences and events, check level balancing and difficulty.Record and understand how players move through each 'mode' of my game. Iterate the game through rounds of playtesting for usability, engagement, difficulty and pacing. Iterate the game through rounds of quality assurance for bugs and playability.Write up … Continue reading Sprint 8: Experiments, Playtesting, and Polish