Prototype made in 48 hours for iGGi Jam Video Prototype later developed in VR (In-development)
Author: Sarah
Summoning Moths with Pico-8 Play at Ludum Dare: https://ldjam.com/events/ludum-dare/55/moth-magic Play on Itch: https://sarahdotgames.itch.io/moth-magic Ludum Dare Compo rules: You must work alone, you must make all your own assets, art, sound, music. To begin ideation, I started by sketching pictures of moths. I used Miro to flesh out some ideas for a game. Pico-8 is a … Continue reading Ludum Dare 55
For the game design module, after the first week of workshops, we all grouped together and created analogue games. Literaylly, anyone can be Prime Minister is a satire of the current state of British politics, inspired heavily by Cards Against Humanity. Results from Playtesting: Best Part: "The game was really enjoyable to play with friends … Continue reading Literally, anyone can be a Prime minister: Game Design 1 iGGi
Hades of State was developed in four days as a technical demonstration of Procedural Content Generation (PCG). You play as a ghost navigating dante's inferno with nine procedurally generated maps and randomly generated conversations with politicians and mysterious figures. My role was to integrate text taken from twitter, interviews, television and randomised with markovify with … Continue reading Hades of State: Game Development with iGGi Part 2
This year I was very short on time, so I practised my C# skills with a super quick tree-card fact experience! Trees Card Game Play here https://sarahdotgames.itch.io/tree-cards
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Turtle Town won 2nd Place & Peoples choice: https://gamengage.org/game-competition/2022-games/ Team: Sarah & Miranda THEME: Water Resilience Research: https://nationalfloodforum.org.uk/about-flooding/flood-facts/different-types-of-flooding/ https://www.theguardian.com/environment/2022/sep/14/citizen-scientists-to-monitor-english-rivers-in-7m-scheme https://games4sustainability.org/gamepedia/lords-valley-board-game-wladcy-doliny/ Turtle Town Ideation Turtle Town Presentation Turtle Village Video Presentation https://www.youtube.com/watch?v=g6NCp3JPvG4 Turtle Town Demo https://sarahdotgames.itch.io/turtle-town Turtle Town by Sarah.Games, Miranda
Sprint Planning Usability polish, including UI Overhaul, Climate Change Track and Tutorial ImprovementsRigorous Testing and Bug FixingA complete write-up of results and form responsesPolish video showcase of design and development journey Usability and Polish In the final weeks I straightened all the UI and polished the help and tips screens. I finished a few small … Continue reading Submission Sprint
Sprint Goals: Add extra juice like fire, and weatherFinish programming consequences and events, check level balancing and difficulty.Record and understand how players move through each 'mode' of my game. Iterate the game through rounds of playtesting for usability, engagement, difficulty and pacing. Iterate the game through rounds of quality assurance for bugs and playability.Write up … Continue reading Sprint 8: Experiments, Playtesting, and Polish
Sprint Goals: Work through art backlog and implement art assetsRefine Game MechanicsRefine and test Consequences Stretch Goals: Design UISound & Music Water Shader & New Islands Fig 1. Masters 2022. Video of Policies Consequences CityBuilding Mechanic The city building mechanic is designed to get the player emotionally invested in their town, so that they engage … Continue reading Sprint 7: Art, Building and Consequences