The last twelve weeks. Participation: My grandmother graduated from The Open University with a science degree, and my grandfather studied but sadly died before he could graduate - I feel strongly about the opportunity to study in a flexible and distance institution.
Category: Interpersonal domain
Posts that fall under ‘interpersonal domain’
In Week 2, our cohort discussed Free to play models of games. 'Free to play' games offer the gameplay free but ask for payment for upgrades for skins, weapons and upgrades. "In a week 2 video (around 10:50), the instructor mentions a hook (to bring players back) e.g. in free-to-play games you can buy a … Continue reading Week 12 Free to play vs Premium
Real Works, The Art of Approach The Art of Approach covers the following topics: What makes a great CV?Opportunity Spotting and Planning your ApproachResearching EmployersLegendary LinkedIn profile builder:Cialdini's 7th Persuasion Principle: Using UnitySpeculative Application PlannerPerseverance and re-framing rejection The Art of Approach covers familiar topics for a freelancer and at one-time cv-writer (my favourite part … Continue reading Week 11 The Art of Approach
"Have you made any steps towards creating a personal brand? The idea comes naturally to some, while to others, the very thought of building a personal brand can make them cringe. If you can get beyond the marketing hype and buzz words, a lot of the time the personal brand is more about reputations and … Continue reading Week 11 Personal branding
Puzzle Design and Game Mechanics Puzzle design and game mechanics were developed in the second week. Our first idea involved a torch that you could use to combat fear but it transpired that this mechanism was too ambitious to develop in two weeks. I liked the idea, that light could defeat fear and this was … Continue reading Week 9 Rapid Ideation 2 (Part Two of Two)
Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020
An informal Ethnography Report on Communities of Practice My focus for this ethnography report is on communities of practice I have recently begun to engage with on Discord (Ink, Spine and Adventure Creator). I am a fan of digital communities of practice that utilise Slack and Discord because I have more time to interact in online engagement. … Continue reading Week 9 Challenge Activity
“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)
Eric Geelhoed (2020) discusses the potential use of the online community for qualitative and quantitive methods of research. I have participated as a play tester in the following forms of user and audience research: OpenDev call for HumanKind - Played through three different setup examples of gameplay including combat, settling a city and resource and … Continue reading Week 8: User and Audience Research and Activity
Fig 1. Develop:Brighton Digital. 2020. [timetable] Develop:Brighton Digital 2020 Event: Nailing the Pitch: Practical Skills for Securing Multi-Million Pound Projects Objective-based document design (Wicks 2020). Nailing the Pitch, was a practical talk on how to present your game. As part of our assessment for this module, we are being asked to produce a capstone video, … Continue reading Develop | Brighton 2020