Rapid Ideation 1 My first attempt at importing an animated character into Unity was truly awful. Unity offers animation software, but it took several hours of research to begin attempting animation. I felt like giving up a few times. I used 'bones' in Unity to move my character (Fig 1). In theory, it sounded easy … Continue reading Rapid Ideation 2 An animation journey
Category: Development Practice
All posts relevant to the Development Practice module on the MA in Indie Games Development at Falmouth University/ Falmouth Flexible.
Puzzle Design and Game Mechanics Puzzle design and game mechanics were developed in the second week. Our first idea involved a torch that you could use to combat fear but it transpired that this mechanism was too ambitious to develop in two weeks. I liked the idea, that light could defeat fear and this was … Continue reading Week 9 Rapid Ideation 2 (Part Two of Two)
Game Off (sponsored by GitHub) runs from the 1st of November 2020 to the 1st of December 2020. The theme 'Moonshot' was announced on the 1st of November 2020 and entries could interpret the theme however they choose. A 'Moonshot', something unlikely to succeed but it does, is an apt theme. You could choose to … Continue reading Game Off 2020
An informal Ethnography Report on Communities of Practice My focus for this ethnography report is on communities of practice I have recently begun to engage with on Discord (Ink, Spine and Adventure Creator). I am a fan of digital communities of practice that utilise Slack and Discord because I have more time to interact in online engagement. … Continue reading Week 9 Challenge Activity
Networking, conferences and communities of practice that align with my goals in art and animation, creative writing and research. Networking and Conferences As a naturally shy and awkward person, networking and conferences are something that I am still practising. My role at The Open University did involve attending conferences and talks (usually as part of … Continue reading Week 9 Networking, conferences and communities of practice that align with my aspirations and goals
“As long as we have each other, we will never run out of problems” Global Game Jam (2009). The Rapid Ideation 2 theme is "As long as we have each other, we will never run out of problems" (Global Game Jam 2009) followed three randomly generated articles in Wikipedia. I loved this idea along with … Continue reading Week 8 Rapid Ideation 2 (Part One of Two)
Eric Geelhoed (2020) discusses the potential use of the online community for qualitative and quantitive methods of research. I have participated as a play tester in the following forms of user and audience research: OpenDev call for HumanKind - Played through three different setup examples of gameplay including combat, settling a city and resource and … Continue reading Week 8: User and Audience Research and Activity
"In this Spark activity, you will need to place yourself in the shoes of the Ethics Review Committee. Read the case studies below, then share your answers to the discussion points in the forum below. Please take no longer than 15 minutes on each case study" (Falmouth University 2020). Case Study 1 "Tyrone wants to … Continue reading Week 8 Spark Forum
Week 7's focus is on Version Control. While practising HTML5 and CSS for short courses on website design and development, I have submitted my work in GitHub (version control) for feedback. I also use GitHub to backup website projects I am working on sometimes. My Rapid Ideation 1 project Alchemy’s End made in Unity was saved and … Continue reading Week 7 Version control
Fig 1. Develop:Brighton Digital. 2020. [timetable] Develop:Brighton Digital 2020 Event: Nailing the Pitch: Practical Skills for Securing Multi-Million Pound Projects Objective-based document design (Wicks 2020). Nailing the Pitch, was a practical talk on how to present your game. As part of our assessment for this module, we are being asked to produce a capstone video, … Continue reading Develop | Brighton 2020